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1 Algoritmos Genéticos para Proporcionar Calidad de Servicio en Entornos Virtuales Distribuidos Silvia Rueda-Pascual, Pedro Morillo-Tena, Juan Manuel Orduña-Huertas, José Duato 2005
2 Agent Simulation of Peer Review: The PR-1 Model. Francisco Grimaldo-Moreno, Mario Paolucci, Rosaria Conte 2011
3 Achieving interactive multiagent simulations over Jason through Java adjusting Juan Manuel Orduña-Huertas, Víctor Fernández-Bauset, Francisco Grimaldo-Moreno, Miguel Lozano-Ibáñez 2011
4 Aceleración de la Simulación de Dinámicas Poblacionales en el Neolítico Europeo Ignacio García-Fernández, Miguel Lozano-Ibáñez, Juan Manuel Orduña-Huertas, Tamara Carrillo-Mateos-Aparicio, Pascual Pérez-Carro 2012
5 Aceleración de la estimación de movimiento en la codificación H.264/AVC mediante GPUs Rafael Rodriguez, José Manuel Claver-Iborra, Antonio Peña, Gerardo Fernández-Escribano, José Luis Sánchez 2008
6 Accelerating Real-Time Crowd Simulations through GPUs Juan Manuel Orduña-Huertas, Miguel Lozano-Ibáñez, Guillermo Vigueras 2010
7 Accelerating H.264 inter prediction in a GPU by using CUDA R. Rodriguez, J.L. Martinez, G. Fernandez-Escribano, José Manuel Claver-Iborra, J.L. Sanchez 2010
8 A Topology-Independent mapping Technique for Application-Specific Networks-on-Chip Rafael Tornero, Juan Manuel Orduña-Huertas, Maurizio Palesi, José Duato 2012
9 A Specific System Design for Crowd Simulation Carlos Pérez-Conde, Juan Manuel Orduña-Huertas, Guillermo Vigueras 2009
10 A signal processing scheme based on high-frequency electromechanical oscillations in nanostructures Javier Cervera, José Manuel Claver-Iborra, Salvador Mafé 2009
11 A Sexual Elitist Genetic Algorithm for Providing QoS in Distributed Virtual Environment Systems Silvia Rueda-Pascual, Pedro Morillo-Tena, Juan Manuel Orduña-Huertas, José Duato 2005
12 A Scalable Visualization System for Crowd Simulations Guillermo Vigueras, Miguel Lozano-Ibáñez, Víctor Fernández-Bauset, Juan Manuel Orduña-Huertas 2011
13 A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures Pedro Morillo-Tena, Juan Manuel Orduña-Huertas, José Duato 2006
14 A scalable multiagent system architecture for interactive applications Guillermo Vigueras, Juan Manuel Orduña-Huertas, Miguel Lozano-Ibáñez, Yvon Jégou 2012
15 A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server Fernando Barber-Miralles, Miguel Lozano-Ibáñez, C. Pérez-Andrez, Juan Manuel Orduña-Huertas 2008
16 A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments Silvia Rueda-Pascual, Pedro Morillo-Tena, Juan Manuel Orduña-Huertas 2007
17 A Reprogrammable and Scalable Multimedia Traffic Generator/Monitor on FPGA José Manuel Claver-Iborra, P. Agustí, G. León, M. Canseco 2007
18 A Reinforcement Learning Approach For Multiagent Navigation F. Grimaldo-Gil, F. Fernandez, Francisco Grimaldo-Moreno 2010
19 A reconfigurable platform for evaluating the performance of QoS networks José Manuel Claver-Iborra, P. Agustí, Miguel Arevalillo-Herraez, G. León, M. Canseco 2010
20 A Read-Copy Update based parallel server for distributed crowd simulations Guillermo Vigueras, Juan Manuel Orduña-Huertas, Miguel Lozano-Ibáñez 2012
21 A proposal for agent simulation of peer review Rosaria Conte, Francisco Grimaldo-Moreno 2010
22 A Peer-To-Peer Platform for Simulating Distributed Virtual Environments, in (Electronic) Silvia Rueda-Pascual, Pedro Morillo-Tena, Juan Manuel Orduña-Huertas 2007
23 A Partitioning Method Based on Convex Hulls for Crowd Simulations Juan Manuel Orduña-Huertas, Francisco Grimaldo-Moreno, Guillermo Vigueras 2009
24 A Parallel Action Server for Crowd Simulation Carlos Pérez-Conde, Juan Manuel Orduña-Huertas, Guillermo Vigueras 2008
25 A New Terrain Data Compression Scheme for Interactive Terrain Visualization Systems Ricardo Olanda, Mariano Pérez, Juan Manuel Orduña-Huertas 2011
Grupo de Redes y Entornos Virtuales
Departament d'Informàtica, Universitat de València